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Here is the way. English & Physical Education & Music

      WebQuests are motivating, fun, reflect real-world roles and tasks, invite collaboration, promote and exercise ‘higher-level’ thinking process and practice skills inherent to any language learning project, such as reading for main ideas and detail, negotiating meaning through spoken and written communication, incorporate listening skills, peer teaching and interaction.

Students are involved in creating and producing something of their own, with peer and teacher support and not only receive valuable feedback from their teacher, but are involved in reflecting on their work and engage in self-evaluation as well.

WHAT ELSE COULD TEACHERS WANT!!??

http://www.onestopenglish.com/section.asp?docid=146531

I like Fink’s model best as it is very easy and comprehensive and it takes the best from all other models. The model consists of three main phases each of which has some steps totaling twelve steps to build a significant learning course.

Phase A: Building Strong Primary Components

1- Situational Factors

2- Learning Goals

3- Feedback and Assessment Procedures

4- Teaching and Learning Activities

5- Integrating the Componants

Phase B: Assemble the Components into a Coherent Whole

6- The Thematic Structure

7- The Instructional Strategy

8- Overall Scheme of Instructional Activities

Phase C: Finish the Important Remaining Tasks

9- Grading System

10- possible Problems

11- Syllabus

12- Plan and Evaluation

http://www.ou.edu/pii/significant/integratedcoursedesign.htm

there has been lots of definitions for the field which reflected the most prominent technologies that prevailed at each time. In General, the field tries to benefit from the technological developments and the use them to the best practices in the field of teaching. Instructional design has become a comprehensive and independent area of research by itself. The process of design is a systematic one with fixed steps to be followed and all the steps add to the whole integrative process.

The definition I like most is that of The Association for Educational Communications and technology (AECT), 2006 which says that:

Educational technology is the study and ethical practice of facilitating learning and improving performance by creating, using and managing appropriate technological processes and resources.

Any Process of design should include all the following domains; Design, development, Utilization, Management and Evaluation.

 

STUDENTS TODAY!!

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